![]() ![]() This the the main reason I am enjoying the game. The card game is not as good as Slay the Spire, but having a story is cool. I'm playing now with the third character. Looking forward to playing more and trying the other characters. Unclear at this point how much I should value things like skipping cards and removing cards, but I'm sure that knowledge will come with time. It seems I was only offered attack cards whereas I really lacked for defence in that last fight. Difficulty seemed fine on my first run, right up until the final encounter where there was a huge spike, so not sure if I needed a specific deck to get through that or what. I'm not sure the story is doing anything for me personally, but it's not the reason why I play these kinds of games.ĭefinitely leans into the rogue-lite aspect of things with lots of features and skills that will carry over to later runs and so I'm curious how significant those will be. ![]() ![]() But it's definitely a downgrade compared with Slay the Spire where everything is super clear. I assume this will be lessened on future runs. Battles throw a ton of terms at the player and it's not easy to read and remember all the factors you need to be aware of without going in to tool tips each time. My initial thoughts are that the game does a poor job of communicating things to you, at least initially. It runs well and outside of a few controller mapping oddities it works great on Switch. My first run as Sal just ended on what I assume was the final encounter. ![]()
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